Now that I don’t have a dedicated artist to hand me polished art work any more, I was tasked with the job of remaking the paper dolls that show up on the game screen whenever somebody speaks. To use an illustrated example, this was what I needed.
Unfortunately, actually getting down to making these sprites is a bit more tricky. Since they come in a variety of different costumes, facial expressions, and poses, it’s necessary to treat them like paper dolls and create different exchangeable layers, as demonstrated by our chibi C.C. in this picture.
Just like Sixten did before me, I’ve recreated the lowermost layer of the characters, or what Sixten referred to as the “mass naked child event.” Thanks to the glory that is game development, we were forced to strip these nubile young lasses down to their bare epidermis and lovingly sculpt every nook and cranny of their delectable anatomies to order. For 14 straight days. Sometimes for up to 6 hours at a time. Yes, the perils of visual novel development are indeed immense.
As you probably guessed, what comes next is not safe for work. (Although given the fact that all the characters are standing straight and staring neutrally at the player, it has all the sex appeal of a visit to the doctor’s office.) Click to continue reading.


