Visual Novel Review: Crimsoness
And what better way is there to revive a dead blog than with a visual novel review? Today, we have a doujin visual novel made by Porn (no that was not a Freudian slip, that really is the name of the creator) named Crimsoness. You play as Bakumi Moriyama, a normal, everyday Japanese school girl who wrestles alligators, beats up hoodlums, and most importantly, splits the earth. But she only has three minutes to do all that before the visual novel force quits. Yes, you heard that right: There is a three minute time limit before everything stops and you’re forced to do everything all over again. Is this crazy? Yes. This visual novel will absolutely rape your mind. Read on if you are intrigued by cute Japanese school girls, epic action, teenage angst, and splitting the Earth. (Which covers just about all of you, right?)
Bakumi Moriyama is having an awful day. Her ugly teacher gives everyone a pop quiz which she accidentally flunks by offsetting her responses by one question. In a fit of rage, she decides to single handedly take revenge upon the cruel, unfair world. Luckily, Bakumi has the handy rage meter to help her along her violence filled adventure. At the upper right corner of the screen, there’s a numerical gauge that you can build up by clicking repetitively on it. As you accomplish certain deeds in the story, the upper limit of your rage meter increases, allowing Bakumi to unleash ever more powerful attacks at key storyline junctions. Even though this game play addition is simplistic, it’s still extremely satisfying to power up a mega powerful attack and down the various villains that stand in your way. And click you shall: some of the most powerful attacks require as many as 180 clicks to successfully charge. My mouse hasn’t seen this much action since I played Diablo back in middle school.
As if this wasn’t weird enough, there’s also a three minute time limit. After three minutes has passed in the game, it’s over. The game stops and the only option you have is to exit the game. Even though this game play mechanic itself is in genius, the way it’s implemented isn’t. The time limit means that you’ll be in a race against time to run across the school, charge up attacks as quickly as possible, and defeat all the necessary villains in time before the time runs out. The time limit adds an added sense of pressure and it’s exciting to see whether you’ll be be able to charge up enough powerful attacks before time runs out. Unfortunately, what’s annoying is that once you do run out of time, you have to quit the game and return to your desktop. An alternate option to just restart the game from the beginning would have been much better, considering that you will have to replay the game many, many times before you see everything.

The art is simplistic, but also very retro.
The art of Crimsoness is simplistic, but extremely stylistic. It all looks like it was made on Paint, but you can still tell the huge skill of the artist from them. In addition, there’s an animated red static effect on the screen that makes the game all the more interesting to look at. Even though it’s presented in black, white, and red, this visual novel is still awesome to look at.

What’s a school girl with too much teenage angst to do?
Crimsoness is a blast to play and features a hysterically funny story. I can’t believe “split the Earth!” has not become an Internet meme by now. There’s something just appealing about watching a petite school girl cutting a path of destruction across the school and destroying increasingly ridiculous and powerful foes with her bare hands.




Wow. I’m going to play it… Did you know that all the drawings are in MS Paint?
That was a good review, but you’re mistaken on a couple of things. First, you don’t have to click like hell, you just need to hold the mouse button down and it’ll fill at a great rate. Secondly, and this is the really important one, you DON’T necessarily have to end the game when you hit the 3 minute mark. If your rage meter is high enough (more details on that later) you can break the hourglass, leaving you with all the time in the world. Now onto the juicy details (WARNING: BIG SPOILERS BELOW)
You will get a proper chance to read all the text in Crimsoness if you follow this path.
To get a maxed out rage meter (255) all you need to do is:
1. Wait for approximately 50 seconds before breaking the door, so that the rage meter reaches 50. You’ll get 10 rage points.
2. Go to the roof, and crush the delinquent dude. You’ll get 15 rage points.
3. Go to the gym, and beat the crap out of the croc (you should gave 75 points by now, the minimum needed to reach the necessary rage stage to kill the croc). You’ll get 10 rage points.
4. Go to the art room, charge to 20-29 (Hurt stage) and kill(?) the “demon” statue. Doing so will triple your current rage points (so this has to be the last step), thus allowing you to reach the required 255 points.
5. Wait in the choice screen until the remainder of the time has gone by. Recharge the gauge to 255 while you’re at it.
6. Face the hourglass and blast it to bits.
As an added bonus, you can now go to the library and read Iteko’s full speech. DON’T hit Iteko, even if you think she (he?) has nothing more to say. When the time comes, the speech will stop by itself.
As you can see, the game was EXTREMELY well planned, and gives just the right amount of time to read through it all.
Anyway, you can now enjoy Crimsoness in a whole new way.
(I already knew that. I didn’t mention it in the review because I want them to be as spoiler-free as possible.)
I see. Sorry about that then. If you can, please delete the comment.
I wrote it only because people might have felt the game was put together in a rather sloppy way, which isn’t the case. I was pretty amazed by how well planed it was myself.
But I can see what you wanted to do there, so again, if possible, please delete it