Paulette (Sneaking a Few Hours In…)

31 10 2009

Eh-heh… I worked a bit on Symphony today. Just don’t tell my boss about it…

After having finished the sprite for Marie, the next task was to design a friend for her. To compensate for Marie’s quiet, sullen demeanor, I thought that there needed to be a person who was more cheerful and energetic in the cast. Since I already had a fully developed genki girl already for Sunrider, I decided to create a character expy of Asaga and transfer her over to this project.

asaga_chigara

By Sixten


Why create new characters when you’ve already got a cast of fully developed characters already?

Unfortunately, since I had already designed Marie with a different artistic style than the one we had in Sunrider, Asaga was still going to need a lot of modifications before she could become a cast member of Symphony. Here’s how the first design sketch came out.

IMG_0031

I made her look a older than her original design, since she was supposed to be two years older than Marie, who is 16 years old. Obviously, considering what Marie looks like, making her a loli along the lines of Sixten’s Asaga design would not be acceptable. I also made her hair longer and changed the hair style. I guess she kind of looks like Shirley from Code Geass now.

moe 52677 sample

By Kimura Takahiro

And then I realized that I picked a pretty stupid pose to put her in. Considering that she was supposed to be a genki girl, she looked too demure and shy in the picture. With this considered, I traced over the old sketch a drawing of a new pair of arms. Once I had both sketches completed, I scanned both and then used Photoshop to replace her old arms with her new ones. Like plastic surgery for anime characters…

IMG_0033
First, I drew a new set of arms by tracing over the first sketch…

Paulette5
…and then used Photoshop to merge the two sketches together!

Now that her pose looked more direct and straightforward, I could begin to line art and colour the sketch. Half way through the process, I realized how ugly her dress was and decided to upgrade her wardrobe. And here’s how the final product turned out.

Paulette3

There are still problems with the shading on her dress, but I think that I’m going to have to crop most of the bottom out once I put it in a 800×600 window anyways, so there’s not much point in fixing something that’s probably not going to be in the game.

I name her Paulette. Now, to get working on the next characters…





Ten Free Original Soundtracks You Should Know

31 10 2009

moe 74540 sample

By Horiguchi Yukiko


These light music club members are not the only independent musicians in the universe.

Music can be a very big part of visual novels. Unfortunately, not many of us have either the training or the equipment to make our own. Luckily, thousands of talented musicians have made their works freely available on the Internet for people like us. All you have to do is just search deep enough to find the songs that you need. Here’s a list of ten original soundtracks that I’ve found to be of impressive quality that’s great to use in visual novels or just to listen to while you’re working.

Disclaimer: Most of these sound tracks are licensed under the Creative Commons license. None of them are available for use in commercial games, and various other restrictions apply.

1. Celestial Aeon 1, 2, 3, Mind’s Eye
Aeon 1
Aeon 2
Aeon 3
Aeon Mind’s Eye

This is actually a collection of four great sound tracks best used for fantasy and sci-fi settings. The synthesizer emulates a real orchestra very well, but the songs aren’t as memorable as they could be. Regardless of that though, Celestial Aeon guarantees hours of quality music for free.

2. Butterfly Tea Collection
Action and Adventure
Magical and Fantasy
Drama and Emotion
Electro Synthe
Ethnic Flavor
Heavenz Butterflies
The Source
Butterfly Odyssey

This is a massive collection of some of the best free music you will find in the Internet. The songs are suited the best for epic space operas and Middle Earth fantasy realms and have a very cinematic feel to them. Hours of great music!

3. Tilia’s Flower

This is a sound track of 10 beautiful piano tracks. They’re all very stirring and great for emotional scenes.

4. Tebe Poem

A collection of 6 Gothic choral pieces. They’re all religious chants and are hauntingly beautiful.

5. 3 Metallophone Solos

A collection of three very Key-esque metallophone songs. Great for flash backs to childhood promises!

6. La Voz de los Angeles Rotos

Some beautiful, slow songs using assorted instruments. (Generally the piano and strings) Great for slow paced ren’ai games.

7. Klassik – Album 2008

Three great classical songs. Some of them are useful for military settings, while there’s one with a humorous, light hearted feel as well.

8. SAM Free Music
Instrumental songs
Hatsune Miku songs

Well, you’ve pretty much got to be living under a rock not to already know SAM Free Music. For those of you who don’t know what this is, it’s a collection songs very typical of Japanese dating sims. They’re all very charming and cute. There’s also a collection of great Hatsune Miku songs that might be useful for OPs and EDs.

9. Teslaskite Free Mp3s

This is a collection of various songs by Japanese composer Susumu Hirasawa. The standout tracks are the two vocal pieces that are great for OPs and EDs.

10. Secrets

A collection of various high quality songs on the synthesizer, piano, strings, and guitar. Some of the piano pieces are outstanding. There are other more amazing sound tracks by this artist – unfortunately, none of them are authorized for derivative works, so looks like we’re limited to just this sound track. A shame, since all the songs are amazing.





Anime Fall 09 (And Friends)

25 10 2009

Overall, I think this season’s pretty decent. It’s not a season of master pieces, but most of the shows are of either watchable quality or better.

TIER 1

A Certain Scientific Railgun
JC Staff
moe 100493 sample
Pizza hut supports the Rebellion! NIPPON BANZAI!

A vast improvement over the first season, A Certain Scientific Railgun has solved all the serious pacing issues of the original and turned into one of the standout shows of the season. I leave it to H.C. Staff to say the rest.

Needless
Madhouse
Continuation from Summer 09
moe 92713 sample
I’m telling ya, you don’t need the “pretty” part…

One of the most glorious stupid show ever made, Needless is idiotic when it needs to be, clever when it needs to be, and perverted just about all the time. Needless to say, it’s a blast to watch.

TIER 2

Kampfer
Nomad
moe 101730 sample
It’s a trap!

Imagine that you wake up one day and find yourself a girl. And then imagine that the girl that you’ve had a crush on your entire life comes out of the closet for she-you, and somehow thinks that he-you trying to take she-you away from her. Does this make your head hurt yet? Kampfer is the gender bender anime to beat all other gender bender animes. It’s part scary, it’s part hysterically funny, and it’s all stupidly enjoyable.

The Sacred Black Smith
Manglobe
sample_f6379a594b42c2760d5c33b81a1f64b03698bb41
Don’t you think you need more armor than that?

Let’s say that you want to make a fantasy anime. First, you would gather up your default fantasy characters (DFCs – not to be confused with pittans or delightful female crew mates), then create your obligatory mysterious hooded villain, then import the necessary fantasy world – and voila! Instant fantasy success! But The Sacred Black Smith goes one step further: the sword is actually a living, scantily-clad bishojo. Is this a master piece in the making? I don’t know, but I do know that it looks like something I’d make!

Asura Cryin’
Seven Arcs
Continuation from Spring 09
moe 81005 sample
Trainwreck? I’m there!

I can’t make much of a judgement here, since I’m still watching the first season, but from what I’ve seen so far, Asura Cryin’ is turning up to be a great mecha anime. We have multiple factions, great mecha action sequences, and a character expy of Takamachi Nanoha. What more can you ask for?

TIER 3
Nyan-Koi
AIC
moe 98531 sample
Mewmew

A by the numbers example of an unwanted harem anime, the show features everyday man Junpei, who’s feelings towards the destined end girl, Mizuno, are thwarted every episode by an unwanted harem of a childhood friend, the tomgirl, an oneesama figure, and an unfortunate curse. Fun for now, but probably going to be one of those shows that I can’t remember that I ever watched a year from now.

Umineko no Naku Koro ni
Studio DEEN
Continuation from Summer 09
sample_517426d720e4e0040a2f8388efd4c190f6c43785
Adoptation trip up

A lackluster show redeemed by the fact that it is the heir to the master piece known as Higurashi no Naku Koro ni. Unfortunately, something happened between Higurashi and Umineko and DEEN can’t reproduce any of the things that made Higurashi good. Fun to watch only to reminisce about Higurashi.

Seitokai no Ichizon
Studio DEEN
moe 94587 sample
A show where four cute girls sit in a room all day and act cute. Sound familiar?

An attempt by Studio DEEN to match the master piece that was K-On that only serves to highlight the massive gap in production quality between DEEN and KyoAni. A valiant effort to be sure, but compared against the other similar shows to have come before it, winds up being just a modestly watchable series.

TIER 4
Sora no Otoshimono
AIC
moe 81744 sample
As train wreckky as they come

Ouch. Just one episode of Sora no Otoshimono was enough to prove that this was going to be the train wreck of the season. Imagine the plot of Ah! My Goddess, except instead of a Yamato Nadeshiko, the female protagonist is a nymphomaniac love slave, and the main protagonist is a pervert matching Ito Makoto of Nice Boat fame. With a premise like that, this can only go southward, so unless this ends with the note of Kanashimi Mukou he, I’m going to be very disappointed.





The Good Old Days

25 10 2009
By ham

By ham

A month has passed since I touched any of my projects. Isn’t it kind of ironic how the one guy who has never planned to work in the gaming industry and who is deriving almost no enjoyment from it was the one that ended up getting hired over what is likely to be thousands of other eager and qualified individuals who would have sacrificed body parts just for the slim chance of getting a foothold in the industry? But that aside, I’m missing the old days of working on my projects terribly. Since I was the lucky(?) bastard that got hired, I guess I can’t complain too much, no matter how grim and hopeless the situation becomes. Not only that, but financing a four month long foreign exchange to Japan will probably put me in debt for a considerable amount of time, so any source of income is necessary – no matter how miserable it is to get that extra penny.

But enough about that. Sadly, since I don’t quite have the time nowadays to work on my projects any more, I can’t bring you detailed reports on my day to day workings. I was kind of hoping that writing up frequent reports about the design process will help other people make their own projects. Since I can’t do that any more, I guess I’ll just talk about various issues about visual novels and reminisce about the good old days. (Considering that just a month ago, I wrote that visual novel development was a rocky road, and now it has become the “good old days,” I imagine that I would describe working for the gaming industry as being stuck on a paddle-less raft in the high seas, in the middle of a hurricane, with a kraken and a leviathan lurking underneath me.)

The first issue that I’ll talk about is controversy. One who is unfamiliar with the English visual novel community will be absolutely shocked at the level of partisanship that exists in the community about certain issues. I admit, I enjoy debates a lot. It’s interesting to see different perspectives clash – you could say one of the virtues of a writer is how well he presents character conflict, or how people with different personalities and beliefs clash with each other. The optimist in me says that since the visual novel community is composed primarily writers like myself, most of the people involved in the various controversies that have struck the community have only a modest interest in the actual substance of the arguments being presented and are arguing because of an interest in seeing character clash. Character conflict is the very stuff of an writer, so why not get into a lot of arguments in the Internet, where the likelihood of actual repercussions is slight and you get the benefit of getting to practice your art?

Of course, the pessimist in me fears that people actually care about the actual substance of the arguments. I would be kind of depressed if this were true… These are visual novels, we’re talking about. In the end, what difference does it make what style or belief somebody designs their game by? They’re making a blasted visual novel here, not formulating something important like national security policy.

For someone like me who enjoys participating and seeing clash, controversy can be interesting. It’s always fascinating seeing how different theories rise and fall and how different factions can arise. However, the controversy has had the unfortunate effect of causing people more adverse to clash to disappear. This is rather unfortunate, since that’s a lot of wasted talent that’s no longer here. I kind of want them to stay around, since having a group of people with different opinions is always necessary for any sort of debate, but alas, they have chosen to remain silent rather than face the clash.

Another problem is the rise of factionalism. This is a problem because the number of different opinions dwindles. An individual opinion that is no more flawed than any other opinion gets squashed not by the logic of a superior argument, but by the sheer force of numbers. What’s ironic here is that there are actually a large number of experienced individuals with different ideas in the community, but none of them speaks out. Perhaps this silence is traced to the two aforementioned problems: First, the fact that some individuals are adverse to clash, and second, that they fear their opinions will be destroyed by the force of numbers rather than through the force of persuasion.

What is to do be done about these problems? Well, I guess an optimist-idealist would lay out some bold plan and some call to action. Unfortunately, I was never known to be any such individual, since changing what has already happened is impossible and changing the massive opinions of the status quo is not much more likely.

The good news is that I don’t think much of these controversies really matter once you begin to work on a project and the ink begins to flow. Everybody can feel free to fight about various theories and beliefs, but all these ideas are simplifications of the actual practice of story writing. Theories are always interesting and accessible for arguments because they are parsimonious simplifications of a much more complicating process.

For example, the “Non-traditional Anime story set up vs. the traditional Anime story set up” is one such area of controversy. There is one camp that demands everything be original and accuse the other camp of being unoriginal, unimaginative, and copy cats. The other camp demands that visual novels reflect animes since that’s how they’re like in Japan and accuses the other camp of being stuffy, pseudo-intellectual, cold snobs. The theoretical clash going on here is both interesting and accessible for argumentation because it is a simplification of the real practice of story writing. In reality, a writer creates a story set up based on a thousand different factors, including and not limited to setting up the potential for character development, the relevance of the setting to the plot, in order to create a certain “mood,” to control the story pace, to create a cast of coherent characters, to appeal to a certain audience, to satisfied one’s own self motivation, etc. Anyone could be the greatest “non-traditionalist anime set up” theorist in the world and completely be capable of trashing anyone else who believes that visual novels should be like animes, but still write nothing but trash because he has no grasp of character creation or plot development.

A second example is the now infamous “effort” question. There is one camp that believes visual novels are to be judged on an objective scale of “good, bad, and ugly” and insist that creators should aim for next to perfect production quality. There is another camp that believes all visual novels are of equal quality regardless of the technical skills of the creator and insist that creators should create rather than perfect. Once again, the theoretical clash going on here is interesting and easy to argue, but it is a simplification of the actual practice and may not be applicable once the creator begins his craft. The technical quality of the visual novel is to be decided upon based on a large number of factors, including but not limited to the need of releasing the game in a reasonable time frame, the availability of labor and funds and the feasibility of acquiring them, the creative aspirations of the writer (meaning, “what is the deeper meaning of this story, or what am I trying to do here?”), the existence of a possible deadline, and the story premise. (A sweeping war epic about the intrigue of 80 characters needs a lot bigger budget and technical skills to pull off than a light hearted romance with two main characters.) Once again, somebody who is a master of arguing that all visual novels are of equal quality may in fact create nothing but trash all his life because he creates low budget games with ugly art when he has both the capability and the story need to create games with higher production quality.

What I’m trying to say here is that these controversies are interesting, but they are in the end, not entirely applicable to the practice of the creator. What is alarming is that these controversies, by their nature, give an air of importance to arguments that aren’t very important. The practice of the writer, artist, or creator, is a complicating one, and only through experience can one begin to grasp its many intricacies. Unfortunately, there is a lot less discussion about the other, bigger aspects of story (or art) creation, mostly because they are more complicating and thus more difficult and time consuming to argue, and because they are far less interesting.

There is actually nothing that has to be done about these controversies. People have been quick to lament that the community is going downhill and that we must all head for the hills. Perhaps this is more so a response caused by clash aversion and factionalism rather than the controversies themselves. Controversies prove to be a valuable asset, since they reveal common beliefs about the practice of visual novel creation. (But seldom the practice itself.) What is more important, however, is the actual task of creating. The various controversies are interesting, and I may choose to participate in some of them for the opportunity to attempt to back one set of values over another and see the interesting consequences of it, but it is imperative that creators focus on their practice rather than the simplifications reflected by the controversies. Creators must develop their own art – their own skills, and gain the capabilities to make reasoned judgments, both in these controversies and in the production of their projects.





The Beginning of Week 4

19 10 2009

a138083d794c883fb31f8ec33d14f8c57425513d

I’m still alive… (barely)

(I’ll probably resume regular blogging operations soon. I need more infusion of moe if I’m going to survive this job…)





2 Weeks in the Gaming Industry…

12 10 2009

And it already feels like 2 months!

On the bright side, at least our office space is kind of nice. I nearly screamed witch craft when I saw the 9000 kbps download and upload stream. Updating the Renai Archives would be so much easier with that… Not to mention that there are godly computers here that can render 3D images super quickly and enormous tablets with monitors embedded on them. (They’re not Cinqtecs though, as far as I can tell)

Also, we’re working on making a “research station” with a Xbox 360, a Wii, and a Play Station 3, loaded with a comprehensive library of all the most modern games. Purely all for research purposes, of course.

And finally, I have finally found the true meaning of art. The artists on the team are all incredible and blow away anything that I have ever seen in my life. What’s even more incredible is the nearly unbelievable speed that they work at. I realized that the people I’ve known on the internet to be incredibly good artists are pretty much nothing but amateurs now… And someone like me can’t even be called an “artist,” hoho… And even they claim that they’re just amateurs and that there are a lot of people better than them. Man, if they’re amateurs, then I must pretty much be trash!

But the rest of it’s not that great. But I will spare you the agonizing details of executive meddling and all that, since I’m supposed to be a professional now and bare my pain in silence.

At least the jobs pays well!